Reflection: Ladybug Number Count!

            We made our stop animation project on an app called, Ladybug Number Count. We chose this app because we all have had experiences working with preschoolers who struggle with counting. This app helps children learn to count. I think it is a very effective and entertaining app. The game provides screens that look similar to I Spy and the player then has to find the ladybugs and tap them with their finger. For each ladybug tapped a number appears above it. I believe it is a fun and dynamic way to learn numbers.Image

            The apps I learned about from my peers were very helpful. The apps definitely showed how much technology has influenced education. For example, you now can get practically all your textbooks online, you can save your documents in a cloud and access them from anywhere, and you can make 6 second videos to help teach other people. As a teacher or a student in the 21st century I would definitely use these apps to better my education.ImageImage

            I really enjoyed making a stop animation video. It does take some time to do so I would suggest to others to start early and stay on track with the assignments. I would also suggest writing down information in the video because that is an easy way to communicate your ideas (but don’t forget to include pictures!) Some pros of this technique is that it makes you really analyze the scenes in your video and you are able to communicate your idea fast. The con of this technique is that it is very laborious and tedious but in the end it turns out great! Overall I really liked this project.Image






Reflection 6: Augmented Reality

Augmented reality, according to Ronald Azuma, is an “environment that includes both virtual reality and real-world elements.” In other words it’s the combination of technology and real life. Because technology is becoming such an important part of learning, augmented reality can be very helpful in the classroom.Image

There are several pros to using augmented reality in today’s classrooms. First, it engages learners in the content you want them to understand. Using technology to learn a new subject is more exciting and engaging than just listening to a lecture. Jim showed us an example of this with the augmented reality game, “Dow Day.” Learners are excited to discover “Dow Day” because they are learning about the events while walking exactly where they occurred. Students are able to learn outside of the classroom. Image

There are some cons to augmented reality as well. Because technology is relatively new to classrooms teachers have to adjust their teaching methods. Augmented reality is also new so it is constantly changing. One useful augmented reality app I have used is “Car Finder.” This app helps you find your car in parking garages or crowded lots. It uses your camera to search for your car and then give you directions to it. Image






Reflection: Visual Literacy

There were many important ideas expressed in the two articles and video. I thought it was interesting to compare the three materials. The main ideas in each material tied together all three into a bigger picture. In the article, Media Literacy is Vital in the Age of the Image, the separate hemispheres of the brain are discussed in relation to learning. The left side of the brain processes information presented in the form of numbers and words and the right side is nonverbal side that processes images. The right side of the brain is becoming more important as we are exposed to constant ads, movies, tv, and media. Many experts believe, “the process by which we take in information is often more important than the information itself, and our culture must quickly adjust to a point where there is more of an equilibrium between the two hemispheres, between word and image.” This has led to a shift in educational thinking. Visual literacy has gained a new importance in school curriculum. We can see this shift in the curriculum at Bates Middle School. This middle school integrated art into their everyday curriculum; every teacher and subject now incorporates art into the classroom. This program has had magnificent results, suspension rates have dropped and achievement in reading and math has excelled.Image

Personally, I have never been in a similar classroom as the classrooms at Bates Middle School. Throughout my schooling art was always a separate class and rarely incorporated in my core classes such as math, science, and English. Luckily I went to a Liberal Arts high school so arts were highly valued, although they were not incorporated into the classroom. Ceramics, dance, theater, and digital media are just a few examples of the art classes students took.Image

Keeping the photo blog in EDIT 2000 is somewhat challenging to me because I have trouble keeping up with the assignments. I think the blog is very useful and helpful though. It has taught me how to manage time, connect with others through technology, and use creativity and images in school work. Overall it has been a new experience that has linked school and technology. I have enjoyed learning how to make a blog and use it to connect with others.Image










Reflection: Higher Education

            The NMC Horizon Report: 2013 Higher Education Edition summarizes and the unique needs and circumstances of higher education. The article mentions technologies to watch for and organizes the technologies into relevant categories. Then the article goes on to talk about key trends and significant challenges. Overall I agree with the article in that the authors are pretty accurate in determining key trends and technologies.Image

            In the first section several new technologies were mentioned. The author talked about online courses, tablets, games, 3D printing and wearable technology. To me the most intriguing technology is games and gamification. These appeal to me especially after watching the Quest 2 Learn students have classes centered on making and playing video games. The article states that educational games make learning more dynamic; the curriculum is delivered and learned with the game. Gamification incorporates elements of gaming, levels and prizes, into the classroom. This reminds me of our late pass system in Justine’s class.Image

            The article outlines five key trends, most of which I can relate to. Open data and information, massively open online courses, informal learning experiences, new sources of data, and the changing role of educators are the key trends. Two of these trends I have experienced here at UGA. First of which is informal learning, in many of my class I have been pushed to do research outside the classroom. Learning and researching outside of a classroom helped my critical thinking skills. Second, I have been taught in many of my classes how to decipher credible sources when doing research. Overall I thought this article was very enlightening and I was able to connect my higher education experience with it. Image







Reflection: New Learners of 21st Century

1)   Which project do you like the most or which project is the most impressive?  Why?

I think all of the projects were very impressive but I think the Quest 2 Learn gaming project was very useful. James Gee, Professor of Literary Studies at Arizona University, really summed up the Gaming project well. He points out that in this 21st century world problem solving skills are of the greatest importance. Building your own game prepares students to innovate and solve problems and this is critical for the future. Quest 2 Learn appeals to me as well because it is a more interesting and dynamic way of learning. Some students point out in the video that they want to learn the new topics because they seem fun. They are also motivated to learn because in order to win or progress to a new game level they have to study.Image

2)   Do you think you need to sharpen your digital medial skills?  What are some challenges for you to use the digital media in your own learning/ teaching?  Maybe it’s the challenges related to resources, time management, curriculum design, your own skills, teachers’ collaboration?

I think I do need to sharpen my digital media skills. I am proficient in skills in using Word, PowerPoint, and sometimes Excel, but I think I need to broaden my skills. There are many other programs that I have still yet to learn about that would one day help me as a Speech Language Pathologist. WordPress, for example, is a blogging website that I previously did not know about until Justine’s class. I would also like to more about Photoshop. I took a digital media class in high school and found it very helpful in using Photoshop. Unfortunately I have forgotten many of these skills.

3)   Do these projects reminds you of some ideas you learned from your reading (meaningful learning with technology chapter 1)?  What are the ideas?  How did you see the connections?

Many of these projects remind me of the ideas I have learned from reading, Meaningful Learning with Technology. The main idea I grasped from the reading was that students should learn with technology not from technology. All of the projects focused on this distinction. Students were never idly sitting watching a presentation or video. They were always actively participating and creating. The video game project used hands on activities to broaden the learning experience.Image

4)   How do social networking sites or virtual communities broaden and/or otherwise change your students’ sense of community, and/or interaction with others? How do students communicate differently using technology than they might in person? What benefits do these digital tools offer, and what challenges might they present?

Social networking sites broaden and change students sense of community. Social networking sites make it easier to communicate with each other. A lot of students use social networking sites already in their social life so incorporating it in school brings a familiar form of communication. Using Facebook to talk about a group project may be more interesting and fun for some students. Communication through technology breaks down social barriers as well. Some students who may be too shy to participate in person may really stand out on the Internet. Also students are able to communicate outside of school. This would make it easier for students who live far to talk with their peers. There are some challenges that would come along with social media. A teacher would have to worry about cyber bullying and Internet safety.

5)   Did you have similar experiences or did you know any teachers/ schools doing similar things?  Describe your experiences or the teachers/ schools you know.  If you don’t, try to think about one think about one digital media project that you want to do with K-12 students or your friends.  (This will be the very first draft for your Design project!)

As I stated above I took a digital media class in high school that I found to be really interesting. In this class we worked with Photoshop and created all sorts of projects. We learned how to design magazine covers, create animals, and other similar projects. I haven’t had any experiences similar to the Quest 2 Learn school and I really wish I had!

6)   Katie Salen addressed a common parental concern around digital gaming in the classroom: excessive competition. How might competition within gaming be problematic, and what benefits might it have in a school setting? (cited from the discussion guide for the video clip)

Competition between students is a valid concern of parents. They fear that students will become too competitive and possibly addicted to gaming. This idea is sparked from the already competitive gaming world with games such as Halo and Modern Warfare. I think some competition is healthy in the academic setting. Competition drives students to want to win or progress to the next level. In order to do this they must study. This motivates students to learn. Image

Sources: http://en.wikipedia.org/wiki/Call_of_Duty_4:_Modern_Warfare



Reflection: Meaningful Learning with Technology

Meaningful Learning with Technology emphasizes the importance of technology in schools. The big idea is that students should learn with technology not from technology. In other words, a computer should not replace a teacher and a lesson plan but instead it should be used as a tool to give richer meaning and depth to the subject matter. Technology in schools is not a new idea but technology as a tool instead of a teacher is a new concept. Technology in education has been used since the 17th-century with illustrated books. Our 21st-century community has advanced its technology therefore we have to change the way we apply it. I believe that technology is necessary in our classrooms today and this chapter has reinforced what I previously thought. At first I was surprised to read that research shows that computers are no more effective at teaching students than teachers. I am glad the chapter stated this because it shows that even with advanced technology teachers still need to do their job and not rely on technology to do it for them.Image

The ideas in this chapter have sparked my interest in technology in schools and how I may use it in the future.  As a future educator or speech language pathologist I will use the skills and recommendations noted in this chapter. The most important would be using technology as a tool to teach creative thinking, problem solving, and innovation, etc. It is very important for students to have these skills because we live in a global economy. ImageImage

Sources Used: 






Although the future is a significant aspect in my personal development, reflecting on the past is extremely important when considering the person I am today.  Traveling creates my most impressive experiences and helps me learn new cultures. This summer I studied abroad in Spain. I lived in a house with a family; this not only forced me to speak Spanish and improve my speaking skills but I also was able to learn more about the typical Andalusian family. I was introduced to new foods, culture, and language.

I learn best through doing hands on activities so I think a full immersion in a culture is the best way to learn a culture or language. I have also traveled to Costa Rica, Germany, Morocco, England, and Mexico. My family values travelling and culture because my family comes from different cultures. My grandfather is from Pakistan and my grandmother is from Wales. My family has helped me learn new things and cultures that I would not necessarily have learned in school.

I am at junior at the University of Georgia and the past few years in college have developed and changed the way I learn. Living away from home helped me learn to be more independent. The classroom atmosphere is different in college compared to high school. This difference in classrooms has changed the way I learn. Technology has also changed the way I learn. Although laptops sometimes provide temptations such as Facebook and Twitter, they are a great tool for note taking. I am able to record what the teacher says much faster and can review my notes after class with ease. Smartboards and programs like PowerPoint have also changed the way I learn. Teachers can introduce new material in a more visually attractive way. This grabs the attention of students and allows them to participate. I believe technology is imperative for a classroom in the 21st century.

Here is a photo of me with my grandparents at my graduation ceremony from high school. My grandfather from Pakistan and grandmother from Wales are on the left.Image

Here is a picture of fried shark, a common dish in Southern Spain. Our host mom would cook dinner a lot.Image

Technology is so important even my cat uses it!!! He has a Facebook and his name is El Gato.ImageImageHere is a picture of Cadiz, the oldest city in Spain. This is where I lived when I studied in Spain. As you can see from the photo it is a very different culture.